Au Revoir combines cyberpunk investigation and dilemmas about immortality in a point-and-click narrative adventure


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Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

domingo, 11 de outubro de 2026 23h 26min

Invisible Studio, Au Revoir combines cyberpunk investigation and dilemmas about immortality in a point-and-click narrative adventure
(credit image: Invisible Studio, Au Revoir combines cyberpunk investigation and dilemmas about immortality in a point-and-click narrative adventure )

Available on major platforms, Au Revoir is a narrative point-and-click adventure developed by Brazilian studio Invisible Studio and published by Nuntius Games. Set in a cyberpunk universe defined by neon lights and controversial technologies, the game combines investigation, puzzle-solving, and moral choices in a story that questions the boundaries of human identity and immortality.


The narrative follows Tristan, a Sentinel working for the megacorporation Au Revoir, who is tasked with locating a missing consciousness. In this future, the wealthiest individuals can store their memories in synthetic brains and switch bodies whenever necessary, finding a way to transcend the boundaries of death. However, as the investigation progresses, the protagonist begins to question his own identity and the reliability of his memories.


The search for answers uncovers a conspiracy connecting Tristan's past to the corporation and the ethical implications of its technology. To unravel the mystery, players must explore three-dimensional environments, gather clues, solve puzzles, and interact with characters whose words do not always reveal their true intentions. Decisions made throughout the campaign influence events and can lead to five different endings.


The visual direction features detailed urban environments and a three-dimensional aesthetic inspired by classic games from the 1990s. The approach combines nostalgia with a contemporary take on investigative adventures, while a complex cast of characters and dialogue play important roles in the development of the story. The experience also requires logical reasoning to connect items, interpret evidence, and overcome challenges related to the central mystery.


Accessibility was one of the development team's priorities, with research conducted to avoid common frustrations associated with the point-and-click genre. Rather than requiring players to find nearly imperceptible interaction points to progress, the game aims to provide more intuitive solutions and maintain the narrative's pace. The console version also features optimized controls, gameplay adjustments, additional dialogue, and general improvements over the original Steam release.


The narrative structure encourages players to start another playthrough after completing the campaign, allowing them to explore different endings and reconsider events from alternative perspectives. By revealing new possibilities for the story and its characters, the multiple conclusions broaden players' understanding of the universe and reinforce the game's questions about memory, consciousness, and corporate power.


International recognition has also marked Invisible Studio's journey, with its first commercial release earning distinction on the global stage. In 2025, the project secured second place in the student projects category at the GWB Game Awards, an event organized by the Tencent Institute of Games. The achievement highlighted the title among competing productions and showcased the Brazilian studio's presence in an international competition.


In addition to its second-place finish, the game received the Stop and Think award, a category dedicated to titles whose narratives or mechanics encourage reflection. The recognition reinforces the premise of an adventure that uses science fiction to explore philosophical and ethical questions, combining a criminal investigation with dilemmas surrounding the preservation of consciousness and the consequences of turning human life into a technological resource.




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