Dicevaders launches on PC and Nintendo Switch with strategic combos in a roguelike about building an alien army


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Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

quarta, 14 de outubro de 2026 22h 59min

Pengonauts, Dicevaders launches on PC and Nintendo Switch
(credit image: Pengonauts, Dicevaders launches on PC and Nintendo Switch )

Dicevaders is now available for PC and Nintendo Switch, combining deckbuilding, roguelike mechanics, and dice in a strategic experience where building an alien army depends on selecting units, combining abilities, and making the most of the results. Developed by independent studio Pengonauts in partnership with Playstack, the game offers new synergy possibilities in every run, encouraging players to experiment with different strategies to achieve increasingly higher scores.


Building an army involves recruiting units and collecting artifacts that transform the formation into a progressively more powerful scoring machine. Each unit's position on the board influences how combinations perform, while new additions can unlock sequences of effects and increase attack potential. Players can refine familiar strategies or explore new configurations with every attempt.


Controlling dice outcomes adds another layer of planning to the gameplay, reducing reliance on luck. The Chrono resource allows players to reroll dice and refresh the shop, while Budges can be spent to adjust results. Forming pairs, triples, and quadruples activates special combinations, creating opportunities to multiply unit effects and trigger chain reactions.


The variety of possible builds is further expanded by ten available commanders, each with unique characteristics and synergy opportunities. The roster includes 60 units, along with warped variants, and 120 artifacts that broaden the available strategic options. More than 30 constellations allow players to modify their runs, while six difficulty levels challenge them to refine their formations and reach the main campaign's true ending.


Additional content includes a Multiverse campaign featuring 13 more challenges, alongside daily challenges that provide new conditions for testing different combinations. The pilots from StarVaders, the team's previous game, also appear to defend Earth and disrupt the invasion plans, establishing a connection between the two titles' universes. Progression encourages players to pursue increasingly elaborate strategies, where combining effects can lead to extraordinary results.


According to Axolotl, a developer at Pengonauts, the idea originated from a dream that inspired a prototype created in just a few days. "I had a crazy dream about a dice-based game in the same universe, so I put together a prototype in a few days. Somehow it ended up being way better than it had any right to be. From the beginning, the goal was to create a numbers-go-up game that rewards strategy and planning rather than pure luck. The more we worked on it, the more we realized that we accidentally made a really cool game." The initial goal was to create an experience that rewarded planning and strategic decisions rather than relying exclusively on the randomness of dice rolls.




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