Reaper Actual promises persistent FPS with a map 4 times larger than Call of Duty Warzone’s biggest map


Vinicius
Vinicius Melo
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Editor-chefe Watermelo, cientista da computação e escritor iniciante.

sábado, 5 de julho de 2025 16h 20min

Distinct Possibility Studios - Reaper Actual
(credit image: Distinct Possibility Studios - Reaper Actual )

Distinct Possibility Studios has unveiled its new project, Reaper Actual, a fast-paced FPS that throws players into the relentless and ever-changing battlefield of the war-torn island of Marova. As an elite Reaper, survival demands more than firepower, it requires strategy, precision, and tactical foresight. Players are invited to build bases, forge alliances, and lead high-risk raids against rival factions in a setting where every bullet can alter the course of the conflict.


Combat in Marova isn’t limited to player-versus-player encounters. AI-controlled factions fight for territory in real time, creating an unpredictable and constantly evolving environment. Each new match shifts the battlefield landscape, requiring players to adapt quickly. 


The game is built on a persistent world structure, blending the scale of an MMORPG with the tactical intensity of a modern shooter. “We are moving toward the next level of persistent FPS combat,” says Matt Higby, Chief Creative Officer at the studio. “Players want a world they can live in and build upon. Having a solid base is only the start in Reaper Actual. Once faction missions interweave with PvP combat, the world becomes a swirling battleground of options for players. Mix that with a full crafting system and Reapers will grow every time you log in to play.


Player bases play a central role in progression. Within them, players can craft weapons, upgrade gear, and organize defenses. These strongholds can also be raided by other players and factions, making defense critical, but also offering opportunities to gather allies and strike back in retaliation. Holding ground is essential but also a catalyst for deeper player connections.


The narrative unfolds dynamically, with handcrafted story arcs seamlessly merging with the mission system. Each player experiences a personal journey shaped by their decisions and the ongoing battles. One mission may require capturing an enemy leader, while another player is assigned to defend them, an interwoven structure that fosters unpredictability and player agency.


Gameplay relies on precision gunplay, smart use of cover, and squad coordination. Reapers can also unlock and craft land, sea, and air vehicles, making the entire island fully traversable and opening up new tactical possibilities.


A robust progression and skill system enhances combat. Each session allows players to improve their abilities, adapt strategies, and experiment with different playstyles. Continuous growth directly impacts effectiveness in future encounters.


The in-game economy is entirely player-driven. Through crafting and trading, players create not only weapons but tactical gear like night vision goggles, communication devices, and vehicles. Control over the economy places the power of success directly in the hands of the Reapers.


The team behind the project consists of seasoned veterans with deep experience in MMOs and shooters, including industry names like John Smedley, Matt Higby, and Trammell Isaac. By combining this legacy with the future of tactical shooters, the studio aims to deliver an experience rich in depth, strategy, and high-stakes combat.


Reaper Actual will launch as a full experience on Steam and the Epic Games Store. Additionally, a separate version of the game will leverage the Etherlink blockchain to enable item ownership and trading for players interested in engaging with Web3 functionality, further expanding the scope and possibilities of the experience.



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