Disbond introduces a multiplayer zombie FPS featuring progressive infection and battles for up to 32 players


Vinicius
Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

sexta, 30 de outubro de 2026 19h 34min

Bozz Studio, Disbond introduces a multiplayer zombie FPS featuring progressive infection and battles for up to 32 players
(credit image: Bozz Studio, Disbond introduces a multiplayer zombie FPS featuring progressive infection and battles for up to 32 players )

With a demo available on Steam, Disbond is a multiplayer FPS focused on the tension of progressive infection and survival against hordes in round-based matches. Developed by Bozz Studio, the game puts up to 32 players in an environment where everyone starts as human, but after twenty seconds, one player is randomly transformed into a zombie, triggering the hunt. From that moment on, each infected survivor joins the horde, gradually shifting the balance between the two sides until the humans are eliminated or manage to survive until the end of the round.


Matches are divided into two modes that require different strategies. In Survival, humans must work together to build barricades, set traps, and withstand attacks, although they can also split up to escape the pursuing horde. In Escape, the objective is to cross the map and reach a designated destination by clearing obstacles, fighting infected enemies, and securing strategic positions along the way. Each match lasts up to 30 minutes, divided into rounds of no more than five minutes, with support for five to 32 participants and bots filling empty team slots when necessary.


Eight playable classes offer specific abilities for both humans and zombies, introducing different tactical possibilities to each encounter. Among the survivors, the Gunman increases firearm damage and gains access to an exclusive grenade launcher, while the Architect reduces the cost of building objects and can create traps or disguise themselves as environmental objects. On the infected side, the Screecher can temporarily blind opponents looking in its direction, while the Demon can disguise itself as a human to catch survivors off guard or escape fatal situations by becoming invisible.


The arsenal includes pistols, submachine guns, shotguns, assault rifles, precision weapons, and special equipment such as flamethrowers and different types of grenades. Humans must purchase their weapons using resources earned during combat, while both sides can buy and position objects with interactive physics. These structures can be used to reinforce barricades, block passages, or create makeshift platforms to reach elevated areas. Movement options also include running, jumping, crouching, and map-specific features such as elevators, ziplines, teleporters, and cannons that launch players across different sections of the environment.


Combat physics plays an important role in survival, as infected enemies move faster but can be pushed back by the impact of gunfire, particularly when hit in the head. The destruction system also allows zombies to lose limbs during firefights and enables players to damage parts of the environments, including roads, pipes, and structures that can alter available routes. Even indestructible objects react to impacts, moving in the direction of incoming shots and creating opportunities to improvise defenses or hinder the advancing hordes.


Six maps feature distinct environments, including Infected Town, The Bunker, The Final Stand, The Black City, The Underground Lab, and Night Terror. The experience also includes kill streaks and separate multi-kill systems for each team, alongside dedicated servers for online matches. The original soundtrack was composed by Ivan Gerov, while the competitive structure avoids progression systems that grant permanent advantages, ensuring that all players start each round on equal terms. As a result, performance depends entirely on individual skill, awareness of combat situations, and the ability to use the environment to gain an advantage and survive.




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